I have one dynamic object attached to a static one. The dynamic object moves forward at a constant pace.
When holding down the mouse button my joint drags it as supposed to but also applies or takes away speed depending on where the object is when button is released. And after the joint has done it’s thing i cant seem to be able to reset the speed to e.g. 1
Maybe there’s another type of joint or joint feature i can use that wont change the speed but will keep my object at a constant distance from itself, by making it go around the static object? The static object would in that case be the origo of an circle with radius = distance from dynamic object at all times when mouse is pressed