Hi,
Right now I have a button in my game, which registers to a touch event. If I move my finger off the button (after touching it), and release, the touch event does not end.
I have explored the onMove listener to disable the touch, however that doesn’t seem to work well with my goal. I want to try to make it so that all touches (and movements) contained within the button keep the button on, then if the finger is moved out of the button/is released, the onRelease function is triggered.
If anybody has any thoughts as to how to fix this that would be great.
Thanks.
