Is there a phase for when a user drags their finger off an object with a touch listener?
For example, I have a shoot button. It works fine if the user pushes the button and if they pull their finger off it stops activating; however if you drag your thumb off of the button it stays activated. I know about the “moved” phase. Without a moved phase the buttons are really finnicky if you want to hold them down as the user really needs to hold their finger still on the button, so I would rather not take the moved phase out. Is there some phase that says if the touch is not within the geometry of the touched shape then stop activating? [import]uid: 10903 topic_id: 8089 reply_id: 308089[/import]