[lua]local function playerWalk(event)
if (event.phase == “ended”) then
player.newX = event.x
player.newY = event.y
player.state = “walk”
end
end
ground:addEventListener(“touch”, playerWalk)
local function updateFrame(event)
if(player.state == “walk”) then
– Move Right
if(player.sprite.x < player.newX) then
player.sprite.xScale = 0.3
–??
– Move Left
else
player.sprite.xScale = -0.3
–??
end
end
end
Runtime:addEventListener( “enterFrame”, updateFrame )[/lua]
I want to move my object to the targetted coordinate when i touch on the background, but i dont know how to update the coordinate to let the object move at a certain speed? anyone can help? [import]uid: 40786 topic_id: 19761 reply_id: 319761[/import]
[import]uid: 52491 topic_id: 19761 reply_id: 76549[/import]