I am wondering if anyone has an example of this because just the concept is driving me nuts thinking about it.
i would like to create a little sample game where an object moves around a track ( i guess similar to mario karts ) but I am not sure on how the mapping of the track would be done.
And how would you tell the sides of the squigley track incase the player ran off the road.
I have seen the tilt monster code but the app had no side boundries so it’s not really the same thing.
Any help would be greatly appericated.
Thanks
Larry M
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