In my game I am giving them 5 game lives. When a game life is used, I want to replace the game life every thirty minutes. I’ve tried various methods of trying to capture the game time and save to a table then retrieve the game times and replace the lives every thirty minutes and erase the game time for the life replaced. The problem is, there are so many iterations the code just goes into a timing mode so it is obviously extremely non efficient. I’ve been working on this for several days and now I am seeking guidance. Please help me develop a way to track game lives used and then replace them every thirty minutes; I have to replace the one originally used first in time.
Thanks,
Lori