Transform Animation handled by Code?

Hi All,

Was drawn here by the SpriteDeck video that showed a wonderful way to 2d sprite placement and sprite animation. What I don’t see is a visual way to handle Transform animation. When I work in Unity, I have viewports, keyframes and such. when I used to work in cocos2d, I had to animated characters, their arms, limbs, any ‘transform’ animation by code. Is that how it is done in Corona?

Unity Pro is very heavy for 2d projects, but animating a 15-20 scenes of 2d characters or objects by code (ala Cocos2d) is not a pleasant thought.

Don’t suppose there’s a Spritedeck equivalent for transform animation?

thanks,
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