--------I have an objetc: spaceship
Code:
function setupSpaceShip( )
local options = { width = 63, height = 99, numFrames = 2, sheetContentWidth = 126, sheetContentHeight = 99 }
local spriteSheet = graphics.newImageSheet( “spriteSheetNew.png”, options )
local sequenceData = {name = “flying”, start = 1, count = 2, time = 300, loopCount = 0}
spaceShip = display.newSprite( spriteSheet, sequenceData )
spaceShip.x = 500
spaceShip.y = 1500
spaceShip.name = “spaceShip”
spaceShip.lives = 3
scene.view:insert( spaceShip )
spaceShip:play( )
local physicsData = require( “shapedefs” ).physicsData(1.0)
physics.addBody( spaceShip, physicsData:get(“shipIdle”))
spaceShip.gravityScale = 0
spaceShip.isFixedRotation = true
end
--------and i have my transition
function damageFeedback( )
if(spaceShip.lives == 2) then
transition.blink( spaceShip, {time = 1000} )
end
–[[if (spaceShip.lives == 1) then
transition.blink( spaceShip, {time = 1000} )
end]]
end
But, when the transition is called, it doesn’t blink, it just fades out and doesn’t fade back.
What could it be?
Regards
Gian