transition.blink method modifies x, y positions of display object

Hi.

transition.blink method modifies x, y positions of display object

It occurs not alway.

I think transition.blink should changes only alpha value.

Hi @zetaloki4,

Can you show a code snippet where it’s only occurring sometimes, but not always?

Brent

Hi, Brent.

I found how to reprise the problem.

local circ = display.newCircle( 100,100, 20 ) -- setting position x,y before blink is ok. --circ.x = 200 --circ.y = 200 transition.blink( circ, {time=1000}) -- positioning after blink would affect x,y to zero unexpectedly circ.x = 200 circ.y = 200  

i reported to “Report A Bug”

Hi @zetaloki4,

Can you show a code snippet where it’s only occurring sometimes, but not always?

Brent

Hi, Brent.

I found how to reprise the problem.

local circ = display.newCircle( 100,100, 20 ) -- setting position x,y before blink is ok. --circ.x = 200 --circ.y = 200 transition.blink( circ, {time=1000}) -- positioning after blink would affect x,y to zero unexpectedly circ.x = 200 circ.y = 200  

i reported to “Report A Bug”