Hi everyone
I am building a simple game app, and i have some like that:
i have a local transition, inside of a function, and have a button on the app to stop the transition,
and when i start the app, if i cancel the transition it gives me a nil value because the button dont detect any transition because the transition is inside of a local function, but if the transition already runed some time before and it is not running on this time, and i click on this button to stop the animation, it dont say nothing, it can cause any problems? i think that the button only should stop the transition when the transition is already running, when she is stopped i can cancel it every time, it can be dangerous to the app or cause problems?
Thanks [import]uid: 26056 topic_id: 22968 reply_id: 322968[/import]
[import]uid: 118947 topic_id: 22968 reply_id: 91747[/import]