Actually, I _was_ looking for a fade out at the end, so I changed it to transition.to as you suggested, which has it working better, thanks. I had tried transition.to before, but couldn’t get it to work until I added a delay value (or, actually, it was working, but it went so fast that I didn’t realize it was working until I added delay = 1500 … I thought a time = 1500 would do the fade out ).
I’m still using the dissolve, however, because I’m literally dissolving (melting) on object each time bullets hit it. So I dissolve from the complete object into melty versions of that object until the object has completely melted away (with the final image fading away). It’s a transition of 4 images. I’m guessing that once the object has completely melted I can call one function with remove commands for all of the image objects.
I don’t suppose there’s a “universal” remove function that gets rid of everything in one stroke so that when I start the next game on that level I’m starting fresh? [import]uid: 25480 topic_id: 6085 reply_id: 20900[/import]