Any idea what would cause this to jump when getting to starting point of transition before 2nd pass of a fully plus and minus? It looks like a bug as rotation should be at base 0 again and just going through what the first pass does, but it jumps briefly.
local target = display.newRect( 200, 200, 200, 200 ) target:setFillColor( 1, 0,0 ) target.x = display.actualContentWidth/2 target.y = display.actualContentHeight/2 target.rotation = 0 transition.to( target, {time = 5000, rotation = 25, transition = easing.continuousLoop,iterations = -1} )