hi,
i would pause an animation of a specific character from a table view (the Character[“1”]) but when i do :
transition.pause( Character[“1”] )
it’s all my character that are paused.
how do you do to pause this character and not the others ?
thanks for your help.
CHARACTER------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------ local sheetData = { width=280, height=210, numFrames=4, sheetContentWidth=1120, sheetContentHeight=210 } local mySheet = graphics.newImageSheet( "besprite.png", sheetData ) local sequenceData1 = { { name = "kill", frames={ 4 }, time=1 }, { name = "runLeft", frames={ 1,2,3,2,1 }, time=40 } } local sheetData2 = { width=280, height=210, numFrames=4, sheetContentWidth=1120, sheetContentHeight=210 } local mySheet2 = graphics.newImageSheet( "besprite.png", sheetData ) local sequenceData2 = { { name = "kill", frames={ 4 }, time=1 }, { name = "runLeft", frames={ 1,2,3,2,1 }, time=40 } } local sheetData3 = { width=280, height=210, numFrames=4, sheetContentWidth=1120, sheetContentHeight=210 } local mySheet3 = graphics.newImageSheet( "besprite.png", sheetData ) local sequenceData3 = { { name = "kill", frames={ 4 }, time=1 }, { name = "runLeft", frames={ 1,2,3,2,1 }, time=40 } } local sheetData4 = { width=280, height=210, numFrames=4, sheetContentWidth=1120, sheetContentHeight=210 } local mySheet4 = graphics.newImageSheet( "besprite.png", sheetData ) local sequenceData4 = { { name = "kill", frames={ 4 }, time=1 }, { name = "runLeft", frames={ 1,2,3,2,1 }, time=40 } } local Character = {} Character["1"] = display.newSprite( mySheet, sequenceData1 ) Character["1"].x = 240 Character["1"].y = 160 Character["1"].alpha = 1 Character["1"].xScale = 1 Character["1"].yScale = 1 Character["1"]:setSequence( "runLeft" ) Character["1"]:play() Character["1"].myId = "1" --Set the buttons id Character["2"] = display.newSprite( mySheet2, sequenceData2 ) Character["2"].x = 140 Character["2"].y = 160 Character["2"].xScale = 1 Character["2"].yScale = 1 Character["2"]:setSequence( "runLeft" ) Character["2"]:play() Character["2"].myId = "2" --Set the buttons id Character["3"] = display.newSprite( mySheet3, sequenceData3 ) Character["3"].x = 340 Character["3"].y = 160 Character["3"].xScale = 1 Character["3"].yScale = 1 Character["3"]:setSequence( "runLeft" ) Character["3"]:play() Character["3"].myId = "3" --Set the buttons id Character["4"] = display.newSprite( mySheet4, sequenceData4 ) Character["4"].x = 440 Character["4"].y = 160 Character["4"].xScale = 1 Character["4"].yScale = 1 Character["4"]:setSequence( "runLeft" ) Character["4"]:play() Character["4"].myId = "4" --Set the buttons id local function displacementitself() local function displacement() transition.to(Character["1"], { tag="displacement1", time=1000, x=100, y=200, yScale = .4, xScale = .4, onComplete=displacementitself }) transition.to(Character["2"], { tag="displacement2", time=1000, x=120, y=220, yScale = .3, xScale = .3, onComplete=randomposition2 }) transition.to(Character["3"], { tag="displacement3", time=1000, x=140, y=240, yScale = .2, xScale = .2, onComplete=randomposition3 }) transition.to(Character["4"], { tag="displacement4", time=1000, x=160, y=280, yScale = .15, xScale = .15}) end displacement() end -- displacementitself() local function killCharacter() Character["1"]:setSequence( "kill" ) Character["1"]:play() print( "You touched the object!" ) return true end local function transCanceled() transition.pause( Character["1"] ) end local function touchCharacter(event) target = event.target --Handle action for each different button if target.myId == "1" then killCharacter() transCanceled() elseif target.myId == "2" then print("character 2") elseif target.myId == "3" then print("character 3") elseif target.myId == "4" then print("character 4") ---Retry end return true end Character["1"]:addEventListener("tap", touchCharacter) Character["2"]:addEventListener("tap", touchCharacter) Character["3"]:addEventListener("tap", touchCharacter) Character["4"]:addEventListener("tap", touchCharacter)