Hi,
I have a game that was perfectly working in the simulator on version 2015.2646.
After I have upgraded to corona 2015.2702 in some situation the transition.pause of the composer stop working. i.e. after i am starting transition and then call transition.pause() (no paramter) then the transition is not pause and the objects continue moving.
In order to verify that it is not related to my code I have downgraded back to version 2015.2646 and all work well - After the transition.pause() all objects are been stopped as they should (So there is something wrong with the new upgrade)
I read the relase note and saw that there were few changes in the transitions mechanism - so mybe there is bug in one of the corona upgrade ??
Does anyone can assist ?
Tnx
Yuval