Transition.pause doesn't working

Hi,

 

I have a game that was perfectly working in the simulator on version 2015.2646.

After I have upgraded to corona 2015.2702 in some situation the transition.pause of the composer stop working. i.e. after i am starting transition and then call transition.pause()  (no paramter) then the transition is not pause and the objects continue moving.

 

In order to verify that it is not related to my code I have downgraded back to version 2015.2646 and all work well - After the transition.pause() all objects are been stopped as they should (So there is something wrong with the new upgrade) 

 

I read the relase note and saw that there were few changes in the transitions mechanism - so mybe there is bug in one of the corona upgrade ??

 

Does anyone can assist ? 

 

Tnx

   Yuval

Its most likely a bug… Id say file a bug report and they should fix it.

This was fixed in 2705.

Rob

I have upgraded to 2707 and the problem still continue.

Yuval

Downgrade to 2705… Maybe they messed it up again in 2707?

If you’re absolutely convinced this is a bug on our side, you can report it using the “Report a bug” feature. You will be requires to submit a simple project that demonstrates the problem. This project must include a config.lua and build.settings along with a main.lua and any resources needed to run the app.  Keep in mind, we may have changed things in daily build releases that change how transitions operate that are not a bug but fix a bug you may have been using.

If there are doubts, we are more than willing to have you post code here for the community to look at and perhaps we can spot errors. I would recommend this route first.

Rob

Thanks Bob,

The probem is that my my project is huge and has issue to send the code. 

I understand that this is problem from your side to handle bug if you don’t have the code but it will assist if you can give me some guidline when transition.pause() may not working. 

BTW after running transition.pause() does it return a value (so I maybe can check why it fails…)

Thnaks

   Yuval

We don’t want your whole project. Just a simple test case that’s shows the problem.  I would look to make sure you’re not using your transition handle as a global variable and somewhere else in your code you’re overwriting the handle.

Rob

Its most likely a bug… Id say file a bug report and they should fix it.

This was fixed in 2705.

Rob

I have upgraded to 2707 and the problem still continue.

Yuval

Downgrade to 2705… Maybe they messed it up again in 2707?

If you’re absolutely convinced this is a bug on our side, you can report it using the “Report a bug” feature. You will be requires to submit a simple project that demonstrates the problem. This project must include a config.lua and build.settings along with a main.lua and any resources needed to run the app.  Keep in mind, we may have changed things in daily build releases that change how transitions operate that are not a bug but fix a bug you may have been using.

If there are doubts, we are more than willing to have you post code here for the community to look at and perhaps we can spot errors. I would recommend this route first.

Rob

Thanks Bob,

The probem is that my my project is huge and has issue to send the code. 

I understand that this is problem from your side to handle bug if you don’t have the code but it will assist if you can give me some guidline when transition.pause() may not working. 

BTW after running transition.pause() does it return a value (so I maybe can check why it fails…)

Thnaks

   Yuval

We don’t want your whole project. Just a simple test case that’s shows the problem.  I would look to make sure you’re not using your transition handle as a global variable and somewhere else in your code you’re overwriting the handle.

Rob