Transition stops in the middle and does not reach the onComplete method.

Hi Everyone! (First time posting).

I’m almost done developing my first game with Corona,
and I’m testing the game on my device to find a rare bug.

I have many objects flying across the screen and a special (bonus) button to help the player by making them all go away.

What it does is transition all the objects to the center of the screen while re-sizing them smaller, to make it appear as if they’re flying off to the horizon.

The onComplete function will then remove each one of the objects effected as the game continues.

My bug is that sometimes on rare occasions the transition will start, and not reach the onComplete function. For some reason it’ll stop in the middle and all the objects (now smaller) would go back to behave as part of the physics engine.

There is no collision event between the objects so that is not the cause.

And since it is rare and only happens on the device I have no terminal to see what was the error.

Any ideas - what could cause a transition to suddenly stop?

Nadav [import]uid: 27468 topic_id: 11541 reply_id: 311541[/import]