I’m currently developing using an old version of the Corona Simulator (Version 2015.2731 (2015.10.5)), so I’m wondering:
has this issue been fixed if I upgrade? or
if not, then how can I achieve the effect I want? (deleting and reloading the entire scene seems like an extremely inefficient option - and I’ve structured my code in such a way to avoid this).
You’re trying to transition from game.lua to game.lua, by the looks of it. This wont work. You can reload the same scene, but not with transitions. Transitions will only work moving between two different scenes. ie, if you present a gameover.lua and transition back to game.lua from there, that would work.
You need a cut-scene. You can’t transition what’s already on screen with out another scene to replace it with. Now you could, when your scene hides, take a screen capture, then put some transition on the display object from the screen capture to give the illusion of a transition.
You’re trying to transition from game.lua to game.lua, by the looks of it. This wont work. You can reload the same scene, but not with transitions. Transitions will only work moving between two different scenes. ie, if you present a gameover.lua and transition back to game.lua from there, that would work.
You need a cut-scene. You can’t transition what’s already on screen with out another scene to replace it with. Now you could, when your scene hides, take a screen capture, then put some transition on the display object from the screen capture to give the illusion of a transition.