In my game, I have this code:
[lua]
function nuke(event,ship,engine,color)
local cerchioAnimaz1=display.newCircle(ship.x,ship.y,10)
cerchioAnimaz1:setFillColor(0,0,0,0)
cerchioAnimaz1.strokeWidth=0.6
cerchioAnimaz1:setStrokeColor( 0,1,0,1 )
local cerchioAnimaz2=display.newCircle(ship.x,ship.y,10)
cerchioAnimaz2:setFillColor(0,0,0,0)
cerchioAnimaz2.strokeWidth=0.6
cerchioAnimaz2:setStrokeColor( 0,1,0,1)
local cerchioAnimaz3=display.newCircle(ship.x,ship.y,10)
cerchioAnimaz3:setFillColor(0,0,0,0)
cerchioAnimaz3.strokeWidth=0.6
cerchioAnimaz3:setStrokeColor( 0,1,0,1)
transition.to( cerchioAnimaz1, { time=1000, alpha=0, xScale=100, yScale=100 } )
transition.to( cerchioAnimaz2, { time=1500, delay=50, alpha=0, xScale=100, yScale=100 } )
transition.to( cerchioAnimaz3, { time=2000, delay=100, alpha=0, xScale=100, yScale=100 } )
end
[/lua]
On windows simulator works very well but on my android devices nothing appear. I have used adb to get error messages from every devices, but none error message appear. It’s very strange, what can I do?