transition.to doesn't work on device

In my game, I have this code:

[lua]

function nuke(event,ship,engine,color)

    

 

    

    local cerchioAnimaz1=display.newCircle(ship.x,ship.y,10)

    cerchioAnimaz1:setFillColor(0,0,0,0)

    cerchioAnimaz1.strokeWidth=0.6

    cerchioAnimaz1:setStrokeColor( 0,1,0,1 )

    

    local cerchioAnimaz2=display.newCircle(ship.x,ship.y,10)

    cerchioAnimaz2:setFillColor(0,0,0,0)

    cerchioAnimaz2.strokeWidth=0.6

    cerchioAnimaz2:setStrokeColor( 0,1,0,1)

    

    local cerchioAnimaz3=display.newCircle(ship.x,ship.y,10)

    cerchioAnimaz3:setFillColor(0,0,0,0)

    cerchioAnimaz3.strokeWidth=0.6

    cerchioAnimaz3:setStrokeColor( 0,1,0,1)

    transition.to( cerchioAnimaz1, { time=1000, alpha=0, xScale=100, yScale=100 } )

    transition.to( cerchioAnimaz2, { time=1500, delay=50, alpha=0, xScale=100, yScale=100 } )

    transition.to( cerchioAnimaz3, { time=2000, delay=100, alpha=0, xScale=100, yScale=100 } )

    

end

[/lua]

On windows simulator works very well but on my android devices nothing appear. I have used adb to get error messages from every devices, but none error message appear. It’s very strange, what can I do?

Is there more code?  Usually when we see “It works in the sim but not on the device” its likely an image that has a case sensitivity problem.  I would check those.  All filenames are case sensitive on device but not on the Simulator.

Rob

Problem solved. I have changed strokeWidth from 0.6 to 1. Maybe is there a minimum value?

Is there more code?  Usually when we see “It works in the sim but not on the device” its likely an image that has a case sensitivity problem.  I would check those.  All filenames are case sensitive on device but not on the Simulator.

Rob

Problem solved. I have changed strokeWidth from 0.6 to 1. Maybe is there a minimum value?