Hello,
maybe you can help me with an issue I have.
I have a function in my game which will create a display.image() and immediately start a transtion.to() . The transtion will change the alpha from 1 to 0 of the image in around 200ms.
This function is called very rapidly (often multiple times in the same step) and sometimes the transtion.to() seems to be not executed and the images won’t fade out.
at the end of each transtion I call another function via onComplete which will remove the image with :removeSelf()
Can anyone help me?
Best Regards,
Amplexor