Hi,
Is there any way to move object to position with transition.to function using constant speed rather then time ?
Thanks
Hi,
Is there any way to move object to position with transition.to function using constant speed rather then time ?
Thanks
What do you mean by speed?
If you mean pixels/frame then it won’t be constant because of fluctuating fps.
i want to calculate the time needed for one object to go from one place to the other based on distance and speed
and then just use transition.to( “calculated time” , x, y)
Hi @mladenjacket,
For this, you’ll probably need a “distance between” function like the following, then use that result to calculate your time over the variable distance.
[lua]
local function distanceBetween( point1, point2 )
local xfactor = point2.x-point1.x ; local yfactor = point2.y-point1.y
local distanceBetween = math.sqrt((xfactor*xfactor) + (yfactor*yfactor))
return distanceBetween
end
[/lua]
Hope this helps,
Brent
Thanks it worked perfectly
If anyone is interested how i used it to achive constant speed, this is my code
local function distanceBetween( point1, point2 ) local xfactor = point2.x-point1.x local yfactor = point2.y-point1.y local distanceBetween = math.sqrt((xfactor\*xfactor) + (yfactor\*yfactor)) return distanceBetween end local speed = 0.1 local A physics.addBody(A) times = 1 \* distanceBetween(A,B) / speed transition.to(A, {time=times,x=B.x, y=B.y})
What do you mean by speed?
If you mean pixels/frame then it won’t be constant because of fluctuating fps.
i want to calculate the time needed for one object to go from one place to the other based on distance and speed
and then just use transition.to( “calculated time” , x, y)
Hi @mladenjacket,
For this, you’ll probably need a “distance between” function like the following, then use that result to calculate your time over the variable distance.
[lua]
local function distanceBetween( point1, point2 )
local xfactor = point2.x-point1.x ; local yfactor = point2.y-point1.y
local distanceBetween = math.sqrt((xfactor*xfactor) + (yfactor*yfactor))
return distanceBetween
end
[/lua]
Hope this helps,
Brent
Thanks it worked perfectly
If anyone is interested how i used it to achive constant speed, this is my code
local function distanceBetween( point1, point2 ) local xfactor = point2.x-point1.x local yfactor = point2.y-point1.y local distanceBetween = math.sqrt((xfactor\*xfactor) + (yfactor\*yfactor)) return distanceBetween end local speed = 0.1 local A physics.addBody(A) times = 1 \* distanceBetween(A,B) / speed transition.to(A, {time=times,x=B.x, y=B.y})