Hi S, I have the same problem, I had to go back to the last public build to solve the problem.
Greg
Hi S, I have the same problem, I had to go back to the last public build to solve the problem.
Greg
Case 42876
Engineering is looking into it.
Rob
Hi all,
Any news with this corona bug?
Dr. Klaus,
Have you tried the latest build, 2731? This was fixed in a recent daily build.
Hm
I am still having this issue…
There is a workaround to delay transitions but without the workaround it’s still there.
I have fully removed CBE from my code and replaced it with standard particles system. All work fine now and bug is gone.
CBE probably uses transitions…or timers…
I use transitions and timers very often in my code. But now I have not any problem with transitions and timers.
I checked the latest public build (2731) with the sample I sent to corona with my bug report and the bug is still there.
Hopefully, it will be fixed soon…
Right?
Please update to a recent daily build (anything after 2731). Your issue was not related to timers or transitions, but using the physics function to set a body as inactive from within another event, and the fix was not something we were comfortable including days before the public release (as it could have caused issues elsewhere).