A simple project would help us narrow this down; sorry to hear you couldn’t get one going.
Can you give us any more insight into the issue? Would you be willing to provide us with the affected parts of your code so we can try to resolve this?
Is anyone else able to reproduce this issue and provide sample code?
Use the “Report a bug” link at the top of this page. You will be able to upload your .zip file. Your project should include a config.lua and build.settings file as well as any assets needed for the app to run. Please include the link to this forum post in the text of the bug report and when you get the email confirming the submission, please post the CaseID number back to this thread.
Please update to a recent daily build (anything after 2731). Your issue was not related to timers or transitions, but using the physics function to set a body as inactive from within another event, and the fix was not something we were comfortable including days before the public release (as it could have caused issues elsewhere).
A simple project would help us narrow this down; sorry to hear you couldn’t get one going.
Can you give us any more insight into the issue? Would you be willing to provide us with the affected parts of your code so we can try to resolve this?
Is anyone else able to reproduce this issue and provide sample code?
Use the “Report a bug” link at the top of this page. You will be able to upload your .zip file. Your project should include a config.lua and build.settings file as well as any assets needed for the app to run. Please include the link to this forum post in the text of the bug report and when you get the email confirming the submission, please post the CaseID number back to this thread.