Hi there,
I wanted to check my game (still in development) against the latest daily builds.
(started testing from the build 2707 onwards…)
I must report that something strange is going on with transitions…
At some point in the game (sometimes at the beginning, sometimes in the middle, sometimes never…) transitions stop working.
Every object with transition applied to it simply sets its appearance and transformation as it is at the beginning of the transition and stops there.
For example, I have object which appears and then starts to fade to zero (alpha) and move to the top of the screen.
After this issue happens, the object simply appears and stays there without any fading and transition.
Once it happens, every transition in the game starts to behave like this.
onComplete event never fires because transition never reaches the complete stage.
Transitions simply doesn’t work.
The worst part is that I am still not able to recreate it as a small example and send to Corona for review.
Anyone else experiencing this issue?
The latest Public build works OK and transitions behave as they supposed to do…
Thanks
S
PS. Corona on OSX