Transitions bug in Daily Builds?

Hi there,

I wanted to check my game (still in development) against the latest daily builds.

(started testing from the build 2707 onwards…)

I must report that something strange is going on with transitions…

At some point in the game (sometimes at the beginning, sometimes in the middle, sometimes never…) transitions stop working.

Every object with transition applied to it simply sets its appearance and transformation as it is at the beginning of the transition and stops there.

For example, I have object which appears and then starts to fade to zero (alpha) and move to the top of the screen.

After this issue happens, the object simply appears and stays there without any fading and transition.

Once it happens, every transition in the game starts to behave like this.

onComplete event never fires because transition never reaches the complete stage.

Transitions simply doesn’t work.

The worst part is that I am still not able to recreate it as a small example and send to Corona for review.

Anyone else experiencing this issue?

The latest Public build works OK and transitions behave as they supposed to do…

Thanks

S

PS. Corona on OSX

Hey srdjan,

A simple project would help us narrow this down; sorry to hear you couldn’t get one going.

Can you give us any more insight into the issue? Would you be willing to provide us with the affected parts of your code so we can try to resolve this?

Is anyone else able to reproduce this issue and provide sample code?

  • Michael

Ok, I have a sample. Where do you want me to send it?

Use the “Report a bug” link at the top of this page. You will be able to upload your .zip file. Your project should include a config.lua and build.settings file as well as any assets needed for the app to run.  Please include the link to this forum post in the text of the bug report and when you get the email confirming the submission, please post the CaseID number back to this thread.

Thanks

Rob

I would but the upload stops at 15%.

Will try again latter today…

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Hi S, I have the same problem, I had to go back to the last public build to solve the problem.

Greg

Case 42876

Engineering is looking into it.

Rob

Hi all,
Any news with this corona bug?

Dr. Klaus,

Have you tried the latest build, 2731? This was fixed in a recent daily build.

Hm

I am still having this issue…

There is a workaround to delay transitions but without the workaround it’s still there.

I have fully removed CBE from my code and replaced it with standard particles system. All work fine now and bug is gone.

CBE probably uses transitions…or timers…

I use transitions and timers very often in my code. But now I have not any problem with transitions and timers.

I checked the latest public build (2731) with the sample I sent to corona with my bug report and the bug is still there.

Hopefully, it will be fixed soon…

Right?

:wink:

Please update to a recent daily build (anything after 2731). Your issue was not related to timers or transitions, but using the physics function to set a body as inactive from within another event, and the fix was not something we were comfortable including days before the public release (as it could have caused issues elsewhere).

Hey srdjan,

A simple project would help us narrow this down; sorry to hear you couldn’t get one going.

Can you give us any more insight into the issue? Would you be willing to provide us with the affected parts of your code so we can try to resolve this?

Is anyone else able to reproduce this issue and provide sample code?

  • Michael

Ok, I have a sample. Where do you want me to send it?

Use the “Report a bug” link at the top of this page. You will be able to upload your .zip file. Your project should include a config.lua and build.settings file as well as any assets needed for the app to run.  Please include the link to this forum post in the text of the bug report and when you get the email confirming the submission, please post the CaseID number back to this thread.

Thanks

Rob

I would but the upload stops at 15%.

Will try again latter today…

"This webpage is not available

ERR_CONNECTION_RESET"