Hey,
I’ve created some sort of space game, and I move the ships around using the built-in transition.to method, and added some easing to it.
I’ve just added some black holes to the mess, which means that if a ship gets too close to it, it’ll be pulled inside. So I have this formula which calculates the ship’s new x and y locations, but it turned out that as long as the transition is active, I cannot change the ship’s x and y myself.
Is there someway around it, or will I have to create the movement code myself instead of using transitions?
Thanks! [import]uid: 44037 topic_id: 23012 reply_id: 323012[/import]
