hello,
I’m making a side scroller Zombie game.
How do I retain the transparency, or GLOW FX from a Photoshop layer to a Corona sprite. it seems that particle candy can do this–why do I have trouble when exporting a PNG from PS?
I’m trying to make laser blasts, explosions, lightning FX and a glow shield, and all I get are hard edges.
I’m using an alpha channel with anti alias, but it doesn’t match the photoshop layer I created.
Pleas email me at
frankforteart@gmail.com
and I’ll send you a file or jpg so i can show you what I mean.
getting frustrated.
thanks
Frank [import]uid: 131481 topic_id: 29075 reply_id: 329075[/import]