I’m developing a game (fairly simple with a couple of screens and a few sprites) mainly for iOS but yesterday I decided to test it on an actual Android device (Nexus One) and there’s a significant loss in performance compared to testing on an iPod touch.
I’m talking about 500-900 millisecond response time when the screen is tapped on Android compared to instant response on iOS. In addition, when I use logcat to see what’s going on, it outputs things about “Grow Memory Heap”.
Any idea why this is happening?
Thanks! [import]uid: 8446 topic_id: 3319 reply_id: 303319[/import]