Hi All,
I’m working on a top down 2D RPG (think like original legend of zelda).
I need to set up some “trigger volumes” to be able to tell the game to transition from one map to the next.
Does anyone have any advice on how to do this?
Maybe create an alphad out rectangular shape and place at a screen exit with an event listener listening for the player to enter? What type of event listener would I use?
Thanks in advance for any advice you can offer
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