Using Corona Simulator Version 2020.3583 (2020.5.28), I’m updating my games to redeploy, and I’m having a very difficult time getting iOS version to show the Launch image.
If anyone can help with fixing this problem, I’m grateful.
Here’s the steps I took:
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Downloaded launchimage-master.zip as directed.
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I copied all of the Launch and Icon assets into launchimage-master folder.
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Using Xcode (version 11.6), I opened LaunchImage.xcodeproj from the launchimage-master folder.
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I clicked on Assets.xcassets on the left side of the Xcode window.
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I clicked on AppIcon and dropped all of the icons I have to fill up all the slots.
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I clicked on Launch, selected iPhone & iPad on the right side for the Devices, and then dropped launch images to fill up the iPhone slots (1x, 2x, 3x) and iPad slots (1x, 2x)
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I selected LaunchScreen.storyboard on the left side of the Xcode window.
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I clicked on the navigation bar on top, selecting Xcode > File > Export, and then selected Interface Builder Storyboard Package as the File Format, and saved it on my Desk Top.
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I copied LaunchScreen.storyboardc file to my Solar2D project folder where I have main.lua saved.
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I also copied all the icon files and launch image files that I used to create the LaunchScreen.storyboardc into the same project folder where I have main.lua saved.
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My build.settings file includes the following:
splashScreen = {
ios = {
enable = false,
},
},
iphone = {
plist = {
CFBundleIconFiles = {},
UILaunchStoryboardName = “LaunchScreen”,
},
},
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I then build the app with the Simulator > File > Build > iOS, and I directly copy the generated build onto my device.
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The game icon appears on my device, and when I tap on it, it shows Black Screen (instead of Launch Screen), skipping the launch image entirely, and opens the app.
App works perfectly fine from there.
What might I be doing wrong?