I am making small sprites in GraphicsGale, most are under 30x30 pixels, as I am trying to make a game with an authentic Atari 2600 look.
I want the pixels to have crisp edges, but when I display these images in the simulator they look very blurry(from what I have read this is from anti-aliasing).
I solved that by using this code I found somewhere:
display.setDefault( “magTextureFilter”, “nearest” )
local x, y = display.contentHeight - 300, display.contentHeight - 300
local lolli = display.newRect( x, y, display.contentWidth, display.contentHeight )
alien.fill ={ type=“image”, filename=“Alien.png”, }
alien.fill.scaleX = 0.3
alien.fill.scaleY = 0.3
That works and the pixels look great, but how would I use that with a Sprite Sheet.
How would I get small, low pixel sprites from a sprite-sheet and keep the pixels looking sharp?
Thanks very much.
-Eric