Hi,
I’m trying to make some effects that is common in casual games. They seem simple but I don’t know how to chain all those small simple things together. I was thinking of using several timer.performWithDelay but I couldn’t get my head around it properly.
1- First one is counting score. In most casual games, when player’s score is for example 1000 and he gets 100 score, it’s score does not instantly go to 1100 but starts to count from 1000 to 1100 in like 2-3 seconds and thus it feels better.
How can I do this?
2- Second effect I want to do is when there are some text are drawn on the screen: A) They appear on the screen, B) in like half a second it gets 2-4 sizes bigger and then in like another half second it gets to it’s normal size and finally fades out.
You can see this effect in fruit ninja when player gets combo and how that “combo” text does all the things I just described.
3- How can I increase size of an object over time? For example I want to increase size of a display object for 2 seconds, so in every frame it’s size would get increased only by a small percentage.
4- And can we do bitmap fonts in Corona? [import]uid: 206803 topic_id: 35718 reply_id: 335718[/import]