Trying to delay image loading to speed up app start time

If I’m trying to go easy on the device and not load ALL of my images (even ones the user has no use for when just opening up the app). If I put the local newImage call within a function that gets called after 10 seconds, will this prevent the device from using memory to display these “currently not needed” images? Thanks

Hi @Nate112,

Yes, that would do the trick. Images are only loaded into texture memory when they are first called (when the texture is first requested).

Brent

Hi @Nate112,

Yes, that would do the trick. Images are only loaded into texture memory when they are first called (when the texture is first requested).

Brent