If I’m trying to go easy on the device and not load ALL of my images (even ones the user has no use for when just opening up the app). If I put the local newImage call within a function that gets called after 10 seconds, will this prevent the device from using memory to display these “currently not needed” images? Thanks
Hi @Nate112,
Yes, that would do the trick. Images are only loaded into texture memory when they are first called (when the texture is first requested).
Brent
Hi @Nate112,
Yes, that would do the trick. Images are only loaded into texture memory when they are first called (when the texture is first requested).
Brent