I have what will probably be a rather simple fix. I just can’t figure it out. I have a Turret that when user taps on the turret it rotates 45deg each tap.
The Problem:
- How do I get the bullets to match the angle of rotation. In other words when I rotate, the bullets still fire from the original (x,y)
How do make sure everything rotate together?
Will it work if I put them all in one group called turretGroup? [import]uid: 53149 topic_id: 11894 reply_id: 311894[/import]