Turret and Bullets issue with rotation

I have what will probably be a rather simple fix. I just can’t figure it out. I have a Turret that when user taps on the turret it rotates 45deg each tap.

The Problem:

  1. How do I get the bullets to match the angle of rotation. In other words when I rotate, the bullets still fire from the original (x,y)

How do make sure everything rotate together?

Will it work if I put them all in one group called turretGroup? [import]uid: 53149 topic_id: 11894 reply_id: 311894[/import]

It should work if you put them both in a group, yes. [import]uid: 24111 topic_id: 11894 reply_id: 43376[/import]

It did. Thanks [import]uid: 53149 topic_id: 11894 reply_id: 43530[/import]