Tutorial: Creating isometric graphics in Blender

I’m not really sure which category to post this in, but I’m convinced it’ll be useful to some people here, so:

https://www.qweb.co.uk/blog/creating-an-isometric-rig-in-blender

OI! Blender! Not one of my favorite tools but thank you.

How about one on MagicalVoxel?

https://ephtracy.github.io/

Isn’t everybody using Voxels these days?

https://www.buildbox.com/voxelbox-walkthrough/

Those look interesting, but I’m not a fan of the Minecraft style I’ll be honest. Seems to be a leap backwards given the high polygon counts that can be achieved these days…

Blender is a difficult beast to get into, but actually all of the individual elements are fairly easy to grasp. The benefits definitely outweigh the complexity when it comes to isometric rendering.

To each their own. To each their own. I love the way they look. I actually prefer them to the high polygon style.

OI! Blender! Not one of my favorite tools but thank you.

How about one on MagicalVoxel?

https://ephtracy.github.io/

Isn’t everybody using Voxels these days?

https://www.buildbox.com/voxelbox-walkthrough/

Those look interesting, but I’m not a fan of the Minecraft style I’ll be honest. Seems to be a leap backwards given the high polygon counts that can be achieved these days…

Blender is a difficult beast to get into, but actually all of the individual elements are fairly easy to grasp. The benefits definitely outweigh the complexity when it comes to isometric rendering.

To each their own. To each their own. I love the way they look. I actually prefer them to the high polygon style.