When first starting out, screen management (I called it “scene management” then), was by far the hardest concept to get my head wrapped around (as well as project organization–I wasn’t used to dealing with potentially HUGE text files).
After developing 3 games (one is currently waiting for review), I’ve been able to refine a system used in all of our games that has proven to be very effective, and pretty easy to implement.
I created a tutorial and zipped up a project template that should help you if you’re currently struggling/confused with this process.
Get the project files and the “cheat sheet” here:
–> http://ideveloper.kodingen.com/2010/easy-screen-management-in-corona/
Feel free to ask any questions you have. It might be confusing at first, but study it for a little bit and you’ll see how simple it really is. [import]uid: 7849 topic_id: 2501 reply_id: 302501[/import]
