@slojoe1559 So I am trying your solution, but I am getting an error here:
velysquared = (vmax^2/d^2)(dx^2+dy^2)/(1+dx^2/dy^2)
I tried a couple things:
– Moves player, but not at the point of “touch”
velysquared = (vmax^2/d^2) * (dx^2+dy^2)/(1+dx^2/dy^2)
– Moves player, but not at the point of “touch”
velysquared = (vmax^2/d^2) + (dx^2+dy^2)/(1+dx^2/dy^2)
– Does not move player
velysquared = (vmax^2/d^2) / (dx^2+dy^2)/(1+dx^2/dy^2)
Neither these seem to give the desired effect when I tap the screen. I understand this was late when you wrote this. any ideas what I need to do here?
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