Hi @Brent Sorrentino
Thank you for your help
I’m posting my basic setup (it’s just a cow group with body parts).
One thing I do know is that the reason I have to put in a double value is because I’m using a continuous loop. If I just tween a to b, then the normal coordinates work fine.
Also rotations work fine without double values, it seems to be the x and y values.
The issue is at the bottom where I tween the cow group (y value).
– SETUP COW
local rockyLandingActorCow = display.newGroup()
rockyLandingActorCow.x = 588
rockyLandingActorCow.y = 232
local rockyLandingActorCowLeg0 = display.newImage( “images/rockyLanding/rockyLandingActorCowLeg.png”, true )
rockyLandingActorCowLeg0.x = -6
rockyLandingActorCowLeg0.y = -6
rockyLandingActorCowLeg0.anchorX = .5
rockyLandingActorCowLeg0.anchorY = 0
local rockyLandingActorCowLeg1 = display.newImage( “images/rockyLanding/rockyLandingActorCowLeg.png”, true )
rockyLandingActorCowLeg1.x = 6
rockyLandingActorCowLeg1.y = -6
rockyLandingActorCowLeg1.anchorX = .5
rockyLandingActorCowLeg1.anchorY = 0
local rockyLandingActorCowTail = display.newImage( “images/rockyLanding/rockyLandingActorCowTail.png”, true )
rockyLandingActorCowTail.x = 10
rockyLandingActorCowTail.y = -26
rockyLandingActorCowTail.anchorX = .5
rockyLandingActorCowTail.anchorY = 1
local rockyLandingActorCowBody = display.newImage( “images/rockyLanding/rockyLandingActorCowBody.png”, true )
rockyLandingActorCowBody.x = 0
rockyLandingActorCowBody.y = -16
local rockyLandingActorCowHead = display.newImage( “images/rockyLanding/rockyLandingActorCowHead.png”, true )
rockyLandingActorCowHead.x = -12
rockyLandingActorCowHead.y = -24
rockyLandingActorCow:insert( rockyLandingActorCowLeg0 )
rockyLandingActorCow:insert( rockyLandingActorCowLeg1 )
rockyLandingActorCow:insert( rockyLandingActorCowTail )
rockyLandingActorCow:insert( rockyLandingActorCowBody )
rockyLandingActorCow:insert( rockyLandingActorCowHead )
transition.to( rockyLandingActorCowLeg0, { time=300, rotation=45, iterations=0, transition=easing.continuousLoop } )
transition.to( rockyLandingActorCowLeg1, { time=300, rotation=-45, iterations=0, transition=easing.continuousLoop } )
transition.to( rockyLandingActorCowTail, { time=300, rotation=90, iterations=0, transition=easing.continuousLoop } )
transition.to( rockyLandingActorCowHead, { time=300, rotation=16, iterations=0, transition=easing.continuousLoop } )
transition.to( rockyLandingActorCow, { time=300, y=456, iterations=0, transition=easing.continuousLoop} )