Twitter Probs and a better Facebook Code example coming

Let me start this off by letting everyone know that I’m going to be posting some facebook code in the code exchange soon. I feel like the support for it is quite vague and could use a lot more work. Until this day, I’ve essentially “faked” functionality. I wanted the ability for users to change the posting to facebook instead of Corona just posting away without input. I use the Photo posting to show an image of my game, the users message, and a description about the game so their friends know what they are talking about. But NOTHING is more valuable then your customers saying, “I love this game you should all try it!” or some other custom non-forced message on their wall.

The solution was to build a “fake” facebook screen that allows input, then when they hit Post they are taken to the login view followed by confirmation that the post made it to their wall (via an alert). Again, I’ll clean this up and post it in a day or two.

Twitter is a whole other beast. I feel support for that is pretty non-existent. I’m not sure why an example even exists in the SDK as I can’t do anything to get that to work. If you have please let me know.

Peach did a great job getting some info out there on the oAuth method. And at first glance it seems to work fine. I can even get it to post. However, if you click “post” login and authenticate, the post goes through. Then hit post again and it gives an error message that you can’t close the window with. (Yes, I’ll add a button below the web-popup) but all this is VERY clunky. Objective-C made it VERY smooth and in the world today social media should be completely integrated and well documented/supported.

If anyone has had success and isn’t running into these types of problems I’d love to learn how you went about it. I’d like to build a version for the code exchange to clear all this up the best I can.

-David [import]uid: 27681 topic_id: 14299 reply_id: 314299[/import]