I have two “downtime” animations that I have going while you play.
- the crates in the level will randomly spin.
- the main character (hero) will be do something if you wait long enough (like Sonic the Hedgehog does).
I made a timer to stop the hero from moving after a few seconds. The timer works, but his stop animation (“heroleft” or “heroright”) doesn’t play until a crate animation is triggered. For example, hero will scratch like expected, but then get stuck on the last scratch sprite until a crate starts spinning. I can’t for the life of me figure out why these two things are intertwined.
[lua]local function cratespinner()
math.randomseed( os.time() )
cratespindelay = math.random(3,8)
if #pulleycratespawns > 0 then
math.randomseed( os.time() )
local randnum = math.random(#pulleycratespawns)
pulleycratespawns[randnum]:prepare(“crateanimation”)
pulleycratespawns[randnum]:play(“crateanimation”)
end
local function cratetimerGo()
local cratetimer = timer.performWithDelay(cratespindelay*1000, cratespinner, 1)
end
cratetimerGo()
end
cratespinner()
local function herospinner()
math.randomseed( os.time() )
herospindelay = math.random(8,15)
math.randomseed( os.time() )
local randnum = math.random(2)
local isspinning = 0
isspinning = 1
if isanimated == 0 then
local function endspin()
if isspinning == 1 then
if herofacing == 1 then
hero:prepare(“heroleft”)
else
hero:prepare(“heroright”)
end
end
isanimated = 0
isspinning = 0
end
local herospinendtimer = timer.performWithDelay(1000, endspin, 1)
isanimated = 1
if herofacing == 1 then
if randnum == 1 then
hero:prepare(“heroscratchleft”)
hero:play(“heroscratchleft”)
else
hero:prepare(“heropruneleft”)
hero:play(“heropruneleft”)
end
else
if randnum == 1 then
hero:prepare(“heroscratchright”)
hero:play(“heroscratchright”)
else
hero:prepare(“heropruneright”)
hero:play(“heropruneright”)
end
end
end
local function herotimerGo()
local herospintimer = timer.performWithDelay(herospindelay*1000, herospinner, 1)
end
herotimerGo()
end
local herospinstarttimer = timer.performWithDelay(8000, herospinner, 1)
Thanks for your help.
dF [import]uid: 117490 topic_id: 23160 reply_id: 323160[/import]