Hey Everyone,
New to Corona and enjoying it so far, but I’ve got a question about scaling what I’ve been working on.
I’ve been working on a puzzle game where the main activity is connecting nodes in a lattice network. Since each level is a new lattice full of nodes, I end up having to do a lot of guess and check to get the nodes in unique arrangements for new levels. Since I intend to make many levels, this process is getting very tedious.
This sort of game seems tailor made for something like Xcode’s interface builder (since I can just drag around nodes until I get something aesthetically pleasing), but that’s an uninformed assumption. I believe Unity has something that helps with quick UI construction as well. Does Corona have any sort of thing like this?
A perusal through the forums turns up some older discussion on a potential UI builder release, as well as some chatter on Xcode that doesn’t seem relevant enough to what I’m doing. If Corona does not have a draggable UI method of any sort, does anyone have a suggestion for how I might make these node networks more efficiently/easily, assuming that each level is custom and not procedurally generated?
Thanks for your time! [import]uid: 86785 topic_id: 14727 reply_id: 314727[/import]