UILaunchImageFile~ipad on build.settings doesn't work

I’m developing an universal app and trying to use different launch images for different devices. The problem is that putting the UILaunchImageFile~ipad key in the plist of build.settings file causes several problems in-game, like the orientation being completely screwed up and the intended splash screen not loading at all. Obviously Corona is giving some error relating to the ~ character in the key name and so the settings aren’t being correctly read. I tried putting the key name between “” but it makes no difference.
The only way to do this is that I’m aware of is to omit that key from the build.settings file in the project, building the project and afterwards editing the info.plist file inside the generated package. [import]uid: 61899 topic_id: 12997 reply_id: 312997[/import]

Just saw that in order to use ~ in a list it’s necessary to use a different notation as described in here: http://developer.anscamobile.com/content/configuring-projects#Build_Configuration:_build.settings

It should still be possible to just use the table notation even with ~ though. [import]uid: 61899 topic_id: 12997 reply_id: 52107[/import]