UILaunchStoryboardName not showing Launch icon

Got an odd issue here.  I’m in the process of adding a UILaunchStoryboardName to all my apps using the guide here: https://docs.coronalabs.com/guide/distribution/launchFile/index.html

It worked for my first app, so I decided to copy all the Launch.png, Launch@2x.png, Launch@3x.png, and LaunchScreen.storyboardc to all my other projects.  I then added the UILaunchStoryboardName = “LaunchScreen”, to the plist of each project.

When the apps load, it shows a LaunchScreen but it’s blank without the Launch icon.

Any ideas?

settings = { splashScreen = { enable = false }, orientation = { default = "landscapeRight", supported = { "landscapeLeft", "landscapeRight", }, }, android = { versionCode = "36", versionName = "3.6" }, iphone = { plist = { CFBundleDisplayName = "Barnyard", CFBundleIconFile = "Icon.png", CFBundleIconFiles = { "Icon.png", "Icon@2x.png", "AppIcon29x29.png", "AppIcon29x29@2x.png", "AppIcon40x40.png", "AppIcon40x40@2x.png", "AppIcon50x50.png", "AppIcon50x50@2x.png", "AppIcon57x57.png", "AppIcon57x57@2x.png", "AppIcon60x60.png", "AppIcon60x60@2x.png", "AppIcon72x72.png", "AppIcon72x72@2x.png", "AppIcon76x76.png", "AppIcon76x76@2x.png", "Icon-167.png", }, UIPrerenderedIcon = true, UILaunchStoryboardName = "LaunchScreen", UIAppFonts = { "bdcartoonshout.ttf", "vera.ttf", "komika.ttf" }, }, }, window = { defaultMode = "normal", defaultViewWidth = 960, defaultViewHeight = 600, resizable = false, enableMaximizeButton = true, enableCloseButton = true, titleText = { default = "Barnyard Games For Kids", } }, plugins = { -- key is the name passed to Lua's 'require()' ["plugin.amazon.iap"] = { -- required publisherId = "com.coronalabs", supportedPlatforms = { ["android-kindle"]=true } }, }, }

Here is my build.settings of an app that’s not working.

To make it even more confusing, it works great on the xCode Simulator on any device type.  I’m testing these installs via TestFlight, not sure if that matters.

Well I just uninstalled all the apps, rebooted, and reinstalled via TestFlight and they work fine now.  Been nice talking to myself, hopefully this helps someone else in the future! :slight_smile:

settings = { splashScreen = { enable = false }, orientation = { default = "landscapeRight", supported = { "landscapeLeft", "landscapeRight", }, }, android = { versionCode = "36", versionName = "3.6" }, iphone = { plist = { CFBundleDisplayName = "Barnyard", CFBundleIconFile = "Icon.png", CFBundleIconFiles = { "Icon.png", "Icon@2x.png", "AppIcon29x29.png", "AppIcon29x29@2x.png", "AppIcon40x40.png", "AppIcon40x40@2x.png", "AppIcon50x50.png", "AppIcon50x50@2x.png", "AppIcon57x57.png", "AppIcon57x57@2x.png", "AppIcon60x60.png", "AppIcon60x60@2x.png", "AppIcon72x72.png", "AppIcon72x72@2x.png", "AppIcon76x76.png", "AppIcon76x76@2x.png", "Icon-167.png", }, UIPrerenderedIcon = true, UILaunchStoryboardName = "LaunchScreen", UIAppFonts = { "bdcartoonshout.ttf", "vera.ttf", "komika.ttf" }, }, }, window = { defaultMode = "normal", defaultViewWidth = 960, defaultViewHeight = 600, resizable = false, enableMaximizeButton = true, enableCloseButton = true, titleText = { default = "Barnyard Games For Kids", } }, plugins = { -- key is the name passed to Lua's 'require()' ["plugin.amazon.iap"] = { -- required publisherId = "com.coronalabs", supportedPlatforms = { ["android-kindle"]=true } }, }, }

Here is my build.settings of an app that’s not working.

To make it even more confusing, it works great on the xCode Simulator on any device type.  I’m testing these installs via TestFlight, not sure if that matters.

Well I just uninstalled all the apps, rebooted, and reinstalled via TestFlight and they work fine now.  Been nice talking to myself, hopefully this helps someone else in the future! :slight_smile: