Sorry I just realized that you replied. This is what I did just tonight:
- I created a new project.
- Only added the photon plugin.
- Build for Android works.
- Build for Amazon I get this error:
May 24 02:13:58.133: ERROR: An error occurred during build. The server returned the following message:
A device build error occurred on the server.
BuildID: 55616c250364e
Error: Get plugin failed.
Publisher: com.exitgames
Plugin: plugin.photon
Here is my build.settings file:
-- -- For more information on build.settings see the Corona SDK Build Guide at: -- http://docs.coronalabs.com/guide/distribution/buildSettings/index.html -- settings = { plugins = { ["plugin.photon"] = { publisherId = "com.exitgames", }, }, orientation = { -- Supported values for orientation: -- portrait, portraitUpsideDown, landscapeLeft, landscapeRight default = "portrait", supported = { "portrait", } }, excludeFiles = { -- Include only the necessary icon files on each platform iphone = { "Icon-\*dpi.png", }, android = { "Icon.png", "Icon-Small-\*.png", "Icon\*@2x.png", }, }, -- -- iOS Section -- iphone = { plist = { UIStatusBarHidden = false, UIPrerenderedIcon = true, -- set to false for "shine" overlay --UIApplicationExitsOnSuspend = true, -- uncomment to quit app on suspend CFBundleIconFiles = { "Icon.png", "Icon@2x.png", "Icon-60.png", "Icon-60@2x.png", "Icon-60@3x.png", "Icon-72.png", "Icon-72@2x.png", "Icon-76.png", "Icon-76@2x.png", "Icon-Small.png", "Icon-Small@2x.png", "Icon-Small@3x.png", "Icon-Small-40.png", "Icon-Small-40@2x.png", "Icon-Small-50.png", "Icon-Small-50@2x.png", }, --[[-- iOS app URL schemes: CFBundleURLTypes = { { CFBundleURLSchemes = { "fbXXXXXXXXX", -- replace XXXXXXXXX with your Facebook appId } } } --]] } }, -- -- Android Section -- android = { usesPermissions = { "android.permission.INTERNET", }, }, }