Hi!
This can seem weird, but after I solved a system memory leak issue, I just discover that I had now a texture memory leak. Actually, the texture memory keep going up from page to page and reach dramatic number when I play throught multiple level of my game.
I know that my Spritesheet actually take a lot of memory, so I try to remove them in the exitScene() (I use storyboard), but the spriteSheet:dispose() actually do nothing.
Here how I created the spritesheet:
[lua]local screen = display.newGroup()
local runningSheet, jumpSheet , dashSheet , throwSheet , hitSheet
function scene:createScene( event )
local group = self.view
runningSheet = sprite.newSpriteSheet( “player/courir_v4-x2.png”, 316, 276)
jumpSheet = sprite.newSpriteSheet( “player/saut_v3-x2.png”, 316, 276)
dashSheet = sprite.newSpriteSheet( “player/dash_v1-x2.png”, 316, 276)
throwSheet = sprite.newSpriteSheet( “player/lancer_v1-x2.png”, 316, 276)
hitSheet = sprite.newSpriteSheet( “player/tombe_v1-x2.png”, 316, 276)
victorySheet = sprite.newSpriteSheet( “player/victory-x2.png”, 315, 276)
local spriteSet = sprite.newSpriteMultiSet(
{
{ sheet = runningSheet, frames = { 1,2,3,4,5,6,7,8,9,10,11,12} },
{ sheet = jumpSheet, frames = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18} },
{ sheet = dashSheet, frames = { 1,2,3,4,5} },
{ sheet = throwSheet, frames = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18} },
{ sheet = hitSheet, frames = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} },
{ sheet = victorySheet, frames = { 1,2,3,4,5,6,7,8} },
})
sprite.add(spriteSet, “running”, 1, 12, 700, 0)
sprite.add(spriteSet, “jumping”, 13, 7, 150, 1)
sprite.add(spriteSet, “dash”, 31, 5, 100, 0)
sprite.add(spriteSet, “throw”, 36, 18, 200, 1)
sprite.add(spriteSet, “hit”, 54, 16, 600, 1)
sprite.add(spriteSet, “victory”, 70, 8, 600, 1)
player = sprite.newSprite(spriteSet)
screen:insert(player)
group:insert(screen)
end[/lua]
And that how I tried to remove them:
[lua]function scene:exitScene( event )
runningSheet:dispose()
–jumpSheet:removeSelf()
jumpSheet:dispose()
–dashSheet:removeSelf()
dashSheet:dispose()
–throwSheet:removeSelf()
throwSheet:dispose()
–hitSheet:removeSelf()
hitSheet:dispose()
–victorySheet:removeSelf()
victorySheet:dispose()
end[/lua]
Is there something I’m doing wrong? Why cant I remove the texture memory from the spritesheet?
Thank you! [import]uid: 181680 topic_id: 33632 reply_id: 333632[/import]