Unable to install the application after download (Samsung Apps rejection)

Hi guys,

I submitted my app to Samsung Apps and I got rejected due to this error on 2 samsung devices (mid-end Galaxy QVGA and LQVGA):

<Defect>
Unable to install the application after download

/**
* Installation return code: this is passed to the {@link IPackageInstallObserver} by
* {@link #installPackage(android.net.Uri, IPackageInstallObserver, int)} if the package archive
* file is invalid.
* @hide
*/
public static final int INSTALL_FAILED_INVALID_APK = -2;

Do you have any idea what would be causing that?

On all other Samsung devices it installs fine according Samsung’s report.

The app is only 17MB so it’s not the size issue.

If I won’t fix it - they won’t approve my corona app on samsung apps. Please help.

OK, I checked that these are quite low resolution low-end devices. I guess I’ll just exclude them in the binary update.

Hey Whammy,

I got the same message from Samsung.  In my searching I found that it is likely an error that is occurring due to the screen resolutions of those devices.  If you take a look they are all under 320x480.  So it is possible that something odd is occurring that is causing the crashing.

@scorradelman, yep I just excluded them from the updated binary and I don’t care about them. I guess it wouldn’t be fun experience to play on these devices.

I wonder if it’s an issue with them not being ARMv7 family processors?

@Rob, I guess that could be it.

OK, I checked that these are quite low resolution low-end devices. I guess I’ll just exclude them in the binary update.

Hey Whammy,

I got the same message from Samsung.  In my searching I found that it is likely an error that is occurring due to the screen resolutions of those devices.  If you take a look they are all under 320x480.  So it is possible that something odd is occurring that is causing the crashing.

@scorradelman, yep I just excluded them from the updated binary and I don’t care about them. I guess it wouldn’t be fun experience to play on these devices.

I wonder if it’s an issue with them not being ARMv7 family processors?

@Rob, I guess that could be it.