When I add the plugin to the build.setting file as described in the documentation, I get this error:
D:\a\corona\corona\platform\resources\init.lua:931: module
'iap badger' not found:
no field package.preload['iap badger']
no file
Labs\Corona
Simulator\Plugins\iap badger.lua•
no file 'iap badger.lua•
no file
Files\SoIar2D\Resources\iap badger.lua•
no file 'Niap badger.lua•
no file Files\SoIar2D\Iua\iap badger.lua•
no file
Files\SoIar2D\Iua\iap badger\init.lua•
no file Files\SoIar2D\iap badger.lua•
no file Files\SoIar2D\iap badger\init.lua•
no file
Labs\Corona
Simulator\Plugins\iap badger.dll'
no file •.\iap badger.dll'
no file
Files\SoIar2D\Resources\iap badger.dll'
no file 'Niap badger.dll'
no file Files\SoIar2D\iap badger.dll'
no file
no file
Labs\Corona
Simulator\Plugins\iap badger.dll'
no file 'Niap badger.dll'
no file
Files\SoIar2D\Resources\iap badger.dll'
no file •.\iap badger.dll'
no file Files\SoIar2D\iap badger.dll'
no file
stack traceback:
[C]: in function •require'
D:\a\corona\corona\platform\resources\init.lua:931: in
function •require'
main.lua:13: in main chunk
Do you want to relaunch the project?
Any plugin is displayed as such, even if it is a direct example of a running plugin
If you are loading them correctly and you’re still getting the original error message, then I would wager there’s something wrong with your Internet connection such as a firewall.
Thanks, the problem has now been solved because of a network issue, but if I download the plugin locally it works, but strangely when building the project to Android and running it on the device, I still have the problem of not finding the plugin, it seems that the local Admob-Android plugin downloaded to the local area is not being built into the project, is there any way to solve this problem?