Unexpected Machine Code

I am getting the following error when submitting a build to App store using the latest build (2907)

Unexpected Machine Code - Your upload contains both bitcode and native machine code. When you provide bitcode, it's not necessary to include machine code as well. To reduce the size of your upload, use Xcode 7.3 or later, or any other toolchain that removes machine code. After you’ve corrected the issues, you can use Xcode or Application Loader to upload a new binary to iTunes Connect. Regards,

Is this for macOS, iOS, or tvOS? Are you building for 9.3 or 9.2?

iOS 9.3

Are you using any plugins in this app?

Facebook Audience, Google Analytics and Admob, OneSignal.

You can get around this for now by targeting 7.2. We’ll get a fix out ASAP.

Apparently, this is a new check introduced by Apple as it is faced by other people as well.

https://forums.developer.apple.com/thread/50328

Interesting.  I received the same message today too.

This is a change Apple introduced yesterday to its automated app submission checks. A user in StackOverflow claims that they contacted Apple dev support, who said it was a bug on their (Apple’s) end.

We’re monitoring the situation and going through CoronaSDK to make sure that we’re not doing anything wrong. For now, you can still submit your apps and use TestFlight as normal. 

I received the same message today too.

Just an update.  Even with the warning, Apple has approved my app.

Is this for macOS, iOS, or tvOS? Are you building for 9.3 or 9.2?

iOS 9.3

Are you using any plugins in this app?

Facebook Audience, Google Analytics and Admob, OneSignal.

You can get around this for now by targeting 7.2. We’ll get a fix out ASAP.

Apparently, this is a new check introduced by Apple as it is faced by other people as well.

https://forums.developer.apple.com/thread/50328

Interesting.  I received the same message today too.

This is a change Apple introduced yesterday to its automated app submission checks. A user in StackOverflow claims that they contacted Apple dev support, who said it was a bug on their (Apple’s) end.

We’re monitoring the situation and going through CoronaSDK to make sure that we’re not doing anything wrong. For now, you can still submit your apps and use TestFlight as normal. 

I received the same message today too.