Unexpected symbol?

In my actual app I am trying to switch scenes when the block collides with the ground . I almost have it and only one thing stands in my way . I’m sorry but I don’t understand this error:

Windows simulator build date: May 27 2015 @ 18:15:50

Syntax error: c:\users\true\documents\corona projects\bouncy blocks\build.settin
gs:2: ‘=’ expected near ‘simulator’

Copyright © 2009-2015  C o r o n a   L a b s   I n c .
        Version: 3.0.0
        Build: 2015.2646
Platform: SM-G900S / x64 / 6.2 / Intel® HD Graphics / 4.0.0 - Build 10.18.10.3
408 / 2015.2646
Loading project from:   c:\users\true\documents\corona projects\bouncy blocks
Project sandbox folder: C:\Users\True\AppData\Roaming\Corona Labs\Corona Simulat
or\Sandbox\bouncy blocks-C116AB3B868BE13E671AF11DFB4D395F\Documents
WARNING: display.setStatusBarMode() not supported in the simulator for SM-G900S
device

This error says there is an unexpected symbol near = in the build when nothing is next to it.Also I have kept my build settings the same the whole time and it has never done this before.

level1.lua:

local storyboard = require( "storyboard" ) local scene = storyboard.newScene() local composer = require( "composer" ) function scene:createScene( event ) local group = self.view local physics = require( "physics" ) physics.start() physics.setGravity(0, 30) -- display background image local background = display.newImage( "background.png" ) background.x = 10; background.y = 308 -- display ground image local ground = display.newImage( "ground.png" ) ground.x = 145; ground.y = 480 ground.myName = "ground" ground.isGround = true physics.addBody( ground, "static" , { friction=0.5, bounce=0.1 } ) -- create object local myObject = display.newRect( 0, 0, 100, 30 ) myObject:setFillColor( 0 ) myObject.x = 145; myObject.y = 400 myObject.isMyObject = true physics.addBody( myObject, "kinematic" , { myObject, friction=0.5, bounce=2 } ) -- touch listener function function myObject:touch( event ) if event.phase == "moved" then self.x = event.x self.y = event.y end return true end -- make 'myObject' listen for touch events myObject:addEventListener( "touch", myObject ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.x, wall.y = -6, 387 wall.rotation = 90 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.x, wall.y = -6, 300 wall.rotation = 90 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.x, wall.y = -6, 202 wall.rotation = 90 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.x, wall.y = -6, 104 wall.rotation = 90 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.x, wall.y = -6, 7 wall.rotation = 90 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.x, wall.y = 50, -49 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.x, wall.y = 135, -49 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.x = 232 wall.y = -49 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.x = 335 wall.y = -49 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.rotation = 90 wall.x = 325 wall.y = 3 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.rotation = 90 wall.x = 325 wall.y = 98 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.x = 325 wall.y = 195 wall.rotation = 90 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.rotation = 90 wall.x = 325 wall.y = 292 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local wall = display.newImageRect( "wall.png", 100, 10 ) wall.rotation = 90 wall.x = 325 wall.y = 387 physics.addBody( wall, "static" , { wall, friction=0.5, bounce=0.5 } ) local block = display.newImage( "block.png" ) block.rotation = 8 block.x = 200 block.myName = "block" block.isBlock = true physics.addBody( block, "dynamic" , { block, friction=0.5, bounce=0.5 } ) local function onCollision( self, event ) local other = event.other if( event.phase == "began" and self.isBlock and other.isGround ) then timer.performWithDelay( 30, function() composer.gotoScene ( "restart", "fade", 500 ); end) self:removeEventListener( "collision" ) end return true end block.collision = onCollision block:addEventListener( "collision" ) local block2 = display.newImage( "block2.png" ) block2.rotation = 8 block2.x = 100 block2.isBlock2 = true physics.addBody( block2, "dynamic" , { block2, friction=0.5, bounce=0.5 } ) local function onCollision( self, event ) local other = event.other if( event.phase == "began" and self.isBlock2 and other.isGround ) then timer.performWithDelay( 30, function() composer.gotoScene ( "restart", "fade", 500 ); end) self:removeEventListener( "collision" ) end return true end block2.collision = onCollision block2:addEventListener( "collision" ) group:insert(background) group:insert(ground) group:insert(myObject) group:insert(wall) end function scene:enterScene( event ) local group = self.view end function scene:exitScene( event ) local group = self,view end function scene:destroyScene( event ) local group = self.view end scene:addEventListener( "createScene", scene ) scene:addEventListener( "enterScene", scene ) scene:addEventListener( "exitScene", scene ) scene:addEventListener( "destroyScene", scene ) return scene

Restart.lua:

local composer = require( "composer" ) local scene = composer.newScene() function scene:create( event ) local sceneGroup = self.view end -- display background image local background = display.newImage( "background.png" ) background.x = 10; background.y = 308 -- display ground image local ground = display.newImage( "ground.png" ) ground.x = 145; ground.y = 480 local loseTxt = display.newImageRect( "loseTxt.png", 300, 200 ) loseTxt.x = 160 loseTxt.y = 20 end scene:addEventListener( "createScene", scene ) scene:addEventListener( "showScene", scene ) scene:addEventListener( "hideScene", scene ) scene:addEventListener( "destroyScene", scene ) return scene 

Thank you for the help.

Syntax error: c:\users\true\documents\corona projects\bouncy blocks\ build.settings :2: ‘=’ expected near ‘simulator’

The error is in your file called build.settings, line #2

Syntax error: c:\users\true\documents\corona projects\bouncy blocks\ build.settings :2: ‘=’ expected near ‘simulator’

The error is in your file called build.settings, line #2