Having to create 2 separate apps to support iPad can get you some ill will from the public. Also Apple has started rejecting iPad apps that don’t add anything other than higher res graphics, so supporting iPad is becoming more difficult if you don’t really want to make a special version for that.
A universal app build would fix all that. [import]uid: 10835 topic_id: 3655 reply_id: 303655[/import]