With some of our logic running on a frame by frame basis we need to be able to make real time decisions related to position of our sprites within the mte world. So with this we really need realtime control over the player movements and transitions within the world. But retain the ability to query a sprites position as it relates to the various coordinate systems within MTE (i.e grid/loc, screen, ) and have the sprite still retain its relative world position when the camera is moved.
AT the minute MTE schedules repositioning requests and im finding this awkward to work around within my game ai.
it would also be very helpful to be able to optimise sprite movement by offloading our movement code to corona native apis. but with this we would need direct control over those transitions so that we may register for events(like on complete) etc.