I have a Sprite character that animates where certain frames move the character’s body outside it’s originally allocated physics polygon.
We make him kick, but the leg won’t connect and effect anything within it’s reach.
Can Sprites have the physics attached to them animate too? Is there a way to update a physics body polygon?
Many thanks in advance, [import]uid: 21125 topic_id: 9367 reply_id: 309367[/import]