Hi guys,
I am changing a bunch of display objects positions like this.
local myGroup = display.newGroup() local player --- childrens of myGroup myGroup:insert(player) --------------- later on local distance = 50 transition.to (myGroup, {time = 2000, y = distance + myGroup.y, transition = easing.outQuad}
What happens here, group changes position onScreen but relative y children postion stays the same.
Children changes position onscreen, but they .y is the same!
What I can do here is loop for each child thru transtion.to like this:
for i = 1, myGroup.numChildren do transition.to (myGroup[i], {time = 2000, y = distance + myGroup[i].y, transition = easing.outQuad} end
Now I change each children relative position, but this method slows my game down!
Do you have any quicker solution (than latest one)? 
Many thanks!
Ivan