Update to the Android Update *** MUST READ ***

@carlos: You aren’t able to get on with criticism, aren’t you? [import]uid: 36789 topic_id: 7422 reply_id: 26325[/import]

@Obihoernchen: :wink:

Of course I do. Just think of us as a bunch of pansies.

http://www.youtube.com/watch?v=3x6nCvh3Opk#t=1m25s

Just please don’t tell our co-founders I said that.

C. [import]uid: 24 topic_id: 7422 reply_id: 26327[/import]

@Obihoernchen: I usually do not chime in but this community has probably the most experienced and seasoned “professionals” in the mobile industry…

And because Carlos is too smart to warrant a response to your comments… and he is the Owner (so, it makes no sense for him to respond to you)

THERE is a difference between constructive and condescending and your post was the latter :slight_smile:

Of course, Carlos knows what JIT is and to also say he is unprofessional… The Corona product and Carlos’ responsiveness is top in the industry and if you do not know that… then perhaps you be off to use another software product that suits your need for importance.

Just my $.02… help is on the way!

@Carlos, I know you do not need anyone to defend you but this got off topic since you just wanted a simple response to your question… hehe!

LONG LIVE CORONA!!!
[import]uid: 10965 topic_id: 7422 reply_id: 26332[/import]

SSinger to the rescue! ROFL. SS, how long are you with Corona? [import]uid: 5712 topic_id: 7422 reply_id: 26357[/import]

Gang, in a test we just ran in new integrated code that is about as old as ten minutes ago from the time I entered this, doing a prime number test, we went from 13921 ms to 1754ms.

Now how is that for p4mance increase.

C.

[import]uid: 24 topic_id: 7422 reply_id: 26365[/import]

If you need to do some table view testing, I have a project that is simple and runs on iPhone, yet chokes on Android. :wink: [import]uid: 8891 topic_id: 7422 reply_id: 26366[/import]

@stuville : send. u have my email right? cicaza AT anscamobile DOT yo know what com [import]uid: 24 topic_id: 7422 reply_id: 26368[/import]

How much slower is Android than iPhone build’s right now, I have been testing only on Android and it seems even the most simple games slow down as soon as a touch is sensed. And I am not talking heavy game logic. I tried 5 different ways to reduce this fps drop but even at the minimal viable game play (1 animated object, 9 other objects moving via game loop 3 in background as “clouds”) I still get a huge drop on a touch, and this is on a DroidX. I am going to grab a iphone dev account to test on a itouch but is this normal? I made another game that is a copy of this…http://www.mostaddicting.com/Addictive.html . The thing has 5 objects, 1 drag able the other 4 just bounce around. It’s only maybe 200 lines of code and I wrote it to learn some lua, but it still drops fps to a freeze almost when u touch the object initially and it load no images?? BTW all these games run AWESOME on the emulator so it’s not an error… [import]uid: 19176 topic_id: 7422 reply_id: 26741[/import]

Is this performance gain something available to subscribing customers, or only internal ansca development for now?

thanks [import]uid: 4596 topic_id: 7422 reply_id: 26760[/import]

as soon as it is ready to go, subs will get it first.

c [import]uid: 24 topic_id: 7422 reply_id: 26769[/import]

@ne.hannah see numbers above. [import]uid: 24 topic_id: 7422 reply_id: 26771[/import]

A
The look n feel is so much better on iOS right now and the number of remaining bugs on Android is quite large so I don’t even mind dropping everything below 2.2 (Android updates are pretty quick anyway and the lower versions will disappear with time)

About the bugs … well just get the two versions at the same level so we can deploy (I choose corona in our company and I’m getting more and more under pressure for that decision)

cheers [import]uid: 11772 topic_id: 7422 reply_id: 26888[/import]

Performance increase is always a great thing… The bugs and missing features are also very important of course otherwise it cheapens the end products.

Keep up the great work guys. [import]uid: 28534 topic_id: 7422 reply_id: 27032[/import]

Hey guys,

I’ve just spent a couple of days porting some code I was writing (native Android, OpenGL via AndEngine) to see whether I could get the game done faster with Corona.

So I’m looking at whether I should make the purchase, unfortunately some things are unclear…

It *is* clear that with Corona I can write the game much faster, but:

Every game I’ve seen on the Android Market has comments about the lag, and my own tests here show a kind of inconsistent timing between frames with just a few sprites on screen… well, it’s not big lag like you’d expect when a garbage collector runs… the FPS remains very near the 30 or 60 I set it to, but frequently drops, so I can still see minor delays between some frames.

The same applies to any of the samples, the lag is very much there. (Tested EggBreaker, and the boulder judders as soon as it starts to drop, Nexus S).

So what I’m trying to work out is should we be seeing this poor performance because the trial version is an older build? If so what can we expect in terms of graphical performance (no logic, just sprites with rigid bodies and a velocity) in the subscriber builds?

Many thanks, I’m both blown away by Corona, but at the same time very worried about taking the plunge. [import]uid: 7685 topic_id: 7422 reply_id: 30046[/import]

we dropped support for 2.1 and below and our new android builds are froyo (2.2) armv7

some users c 50% p4mance increase

build is not out yet

c [import]uid: 24 topic_id: 7422 reply_id: 30050[/import]

Thanks Carlos, I guess I’ll have to wait to see how it performs next time there’s a public drop.

It’s weird, if you run Fishies with screen config at 800x480, it stays at 30FPS nearly all the time, but dips to 13FPS on a Nexus One just enough times to be annoying to the user (number of sprites doesn’t have any noticeable difference if I pick 10, 25 or even 50 for numFishes). But at least I know I can use Corona for the iOS version. [import]uid: 7685 topic_id: 7422 reply_id: 30054[/import]

welcome to the wonderful world of android

c. [import]uid: 24 topic_id: 7422 reply_id: 30058[/import]

I never took the time to post my results — I have two of my Apps in Android and I had the opportunity to test the new Android drop prior to final release.

Both my Apps are performing at a 50-60% increase in speed — BIG difference.

Thanks to Ansca! [import]uid: 10965 topic_id: 7422 reply_id: 30062[/import]

Hey ssinger, do you have a link to your games made with that build? Happy to buy a copy. [import]uid: 7685 topic_id: 7422 reply_id: 30063[/import]

https://market.android.com/details?id=com.bleepgame.sfour

https://market.android.com/details?id=com.golfix.pga

[import]uid: 10965 topic_id: 7422 reply_id: 30068[/import]